Header Ads Widget

Ticker

6/recent/ticker-posts

fictionplay

Here's a bit of theory, or manifesto, or something. It's short and probably thought of by others, because I'm not all that smart, but I think it articulates the kind of roleplay I find most interesting. 

What I am most interested in lies at the intersection of:

  1. fiction that is not stories, in the narrow sense of "story." Stories have a narrative structure, especially one based around a satisfying set of choices that change an individual, with the beginning pregnant with the end; fiction in the sense that I care about is just a set of claims that are consistent with each other but not reality, and which are asserted for interestingness rather than deceit. A description of a cool sword is fiction but not a story. A big setting supplement is also setting but not a story. A campaign that kind of meanders and does a bunch of interesting things may or may not be a story, idk, but it is certainly a fiction.
  2. play that is not games, in the narrow sense of "games." Play in the general sense is ____________ ??????? but "properly" gamelike to the extent that goals are clear and actions are clearly delimited.

Thus, the answer to me re: "are RPGs games" or "are RPGs stories" is that they're neither, but adjacent to both.

Yorum Gönder

0 Yorumlar